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Damage Increase
Increases the base damage you inflict with your weapon.
Hit Chance Increase
Increases your final chance to make contact with your opponents.
Defense Chance Increase
Defense Chance Increase increases your final attempt to dodge your opponents blows.
Hit Dispel
Will have a percentage chance on each hit to cast the magery spell dispel on the target.
Hit Lower Attack
Will have a percentage chance on each strike to lower the strike chance of the target for a short time.
Hit Lower Defense
Will have a percentage chance on each strike to lower the defensive capabilities of the target for a short time.
Swing Speed Increase
Increases the base speed at which you swing your weapon.
Use Best Weapon Skill
Use Best Weapon Skill means that instead of needing the appropriate weapon skill to wield the weapon effectively you can use any melee weapon skill and still get the best result.
Spell Channeling
Allows you to cast magery spells even though you have a weapon or shield equipped.
Luck
Increases your chances of getting better loot when you kill a monster. It has a chance of increasing the number of items you find, the number of properties the items have and how high the properties are.
Mage Weapon
will allow you to use your magery skill instead of the appropriate combat skill for that weapon.
Hit Mana Leech
Will have a percentage chance on each strike to convert 40% of the damage inflicted on the target into mana for the wielder.
Hit Life Leech
Will have a percentage chance on each strike to convert 30% of the damage inflicted on the target into hit points for the wielder.
Hit Stamina Leech
Will have a percentage chance on each strike to convert 100% of the damage inflicted on the target into stamina for the wielder.
Hit Harm
Will have a percentage chance on each strike to cast the magery spell harm on the target.
Hit Lightning
Will have a percentage chance on each strike to cast the magery spell lightning on the target.
Hit Fireball
Will have a percentage chance on each strike to cast the magery spell fireball on the target.
Hit Magic Arrow
Will have a percentage chance on each strike to cast the magery spell magic arrow on the target.
Hit Cold Area
Will have a percentage chance on each strike to inflict a small amount of cold damage on all hostile creatures within a 5 tile range.
Hit Fire Area
Will have a percentage chance on each strike to inflict a small amount of fire damage on all hostile creatures within a 5 tile range.
Hit Physical Area
Will have a percentage attempt on each strike to inflict a small amount of physical damage on all hostile creatures within a 5 tile range.
Hit Poison Area
Will have a percentage attempt on each strike to inflict a small amount of poison damage on all hostile creatures within a 5 tile range.
Hit Energy Area
Will have a percentage attempt on each strike to inflict a small amount of energy damage on all hostile creatures within a 5 tile range.
Faster Casting
Makes you able to cast Magery and Paladin spells faster than normal.
Faster Cast Recovery
Shortens the time you have to wait between casting spells.
Cold Resist
Allows you to resist a percentage of all cold damage that is inflicted on you.
Energy Resist
Allows you to resist a percentage of all energy damage that is inflicted on you.
Fire Resist
Allows you to resist a percentage of all fire damage that is inflicted on you.
Physical Resist
Allows you to resist a percentage of all physical damage that is inflicted on you.
Poison Resist
Allows you to resist a percentage of all poison damage that is inflicted on you.
Total Resists
This is the total amount of all resists on an item, added together.
Lower Mana Cost
Will lower the amount of mana you need to be able to cast a spell or use a special move.
Lower Reagent Cost
Lowers the amount of reagents you need to cast spells, or use chivalry. Every time you cast a spell there is a chance that no reagents will be used.
Dexterity Bonus
Increases your Dexterity Stat by 1 point for every point of Dexterity Bonus you have.
Intelligence Bonus
Increases your Intelligence Stat by 1 point for every point of Intelligence Bonus you have.
Strength Bonus
Increases your Strength Stat by 1 point for every point of Strength Bonus you have.
Spell Damage Increase
Increases the amount of damage your spells inflict.
Enhance Potions
Increases the effects of heal, cure, strength, agility, refresh and explosion potions when they are used.
Reflect Physical Damage
When a character is damaged by an opponent using an item with this property equipped, a percentage of any physical damage will be reflected back on the attacker.
Hit Poit Regen
Mana Regeneration
Stamina Regeneration
Meditation Armor Only
Night Sight
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