Damage Increase Increases the base damage you inflict with your weapon.
Hit Chance Increase Increases your final chance to make contact with your opponents.
Defense Chance Increase Defense Chance Increase increases your final attempt to dodge your opponents blows.
Hit Dispel Will have a percentage chance on each hit to cast the magery spell dispel on the target.
Hit Lower Attack Will have a percentage chance on each strike to lower the strike chance of the target for a short time.
Hit Lower Defense Will have a percentage chance on each strike to lower the defensive capabilities of the target for a short time.
Swing Speed Increase Increases the base speed at which you swing your weapon.
Use Best Weapon Skill Use Best Weapon Skill means that instead of needing the appropriate weapon skill to wield the weapon effectively you can use any melee weapon skill and still get the best result.
Spell Channeling Allows you to cast magery spells even though you have a weapon or shield equipped.
Luck Increases your chances of getting better loot when you kill a monster. It has a chance of increasing the number of items you find, the number of properties the items have and how high the properties are.
Mage Weapon will allow you to use your magery skill instead of the appropriate combat skill for that weapon.
Hit Mana Leech Will have a percentage chance on each strike to convert 40% of the damage inflicted on the target into mana for the wielder.
Hit Life Leech Will have a percentage chance on each strike to convert 30% of the damage inflicted on the target into hit points for the wielder.
Hit Stamina Leech Will have a percentage chance on each strike to convert 100% of the damage inflicted on the target into stamina for the wielder.
Hit Harm Will have a percentage chance on each strike to cast the magery spell harm on the target.
Hit Lightning Will have a percentage chance on each strike to cast the magery spell lightning on the target.
Hit Fireball Will have a percentage chance on each strike to cast the magery spell fireball on the target.
Hit Magic Arrow Will have a percentage chance on each strike to cast the magery spell magic arrow on the target.
Hit Cold Area Will have a percentage chance on each strike to inflict a small amount of cold damage on all hostile creatures within a 5 tile range.
Hit Fire Area Will have a percentage chance on each strike to inflict a small amount of fire damage on all hostile creatures within a 5 tile range.
Hit Physical Area Will have a percentage attempt on each strike to inflict a small amount of physical damage on all hostile creatures within a 5 tile range.
Hit Poison Area Will have a percentage attempt on each strike to inflict a small amount of poison damage on all hostile creatures within a 5 tile range.
Hit Energy Area Will have a percentage attempt on each strike to inflict a small amount of energy damage on all hostile creatures within a 5 tile range.
Faster Casting Makes you able to cast Magery and Paladin spells faster than normal.
Faster Cast Recovery Shortens the time you have to wait between casting spells.
Cold Resist Allows you to resist a percentage of all cold damage that is inflicted on you.
Energy Resist Allows you to resist a percentage of all energy damage that is inflicted on you.
Fire Resist Allows you to resist a percentage of all fire damage that is inflicted on you.
Physical Resist Allows you to resist a percentage of all physical damage that is inflicted on you.
Poison Resist Allows you to resist a percentage of all poison damage that is inflicted on you.
Total Resists This is the total amount of all resists on an item, added together.
Lower Mana Cost Will lower the amount of mana you need to be able to cast a spell or use a special move.
Lower Reagent Cost Lowers the amount of reagents you need to cast spells, or use chivalry. Every time you cast a spell there is a chance that no reagents will be used.
Dexterity Bonus Increases your Dexterity Stat by 1 point for every point of Dexterity Bonus you have.
Intelligence Bonus Increases your Intelligence Stat by 1 point for every point of Intelligence Bonus you have.
Strength Bonus Increases your Strength Stat by 1 point for every point of Strength Bonus you have.
Spell Damage Increase Increases the amount of damage your spells inflict.
Enhance Potions Increases the effects of heal, cure, strength, agility, refresh and explosion potions when they are used.
Reflect Physical Damage When a character is damaged by an opponent using an item with this property equipped, a percentage of any physical damage will be reflected back on the attacker.
Hit Poit Regen
Mana Regeneration
Stamina Regeneration
Meditation Armor Only
Night Sight
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Vendor: High End Rubble Shop: New Stuff 8/30 (X:1064, Y:544) >> Full Page
Item
Price
7 mins ago
Servant Of Tal`keesh
Blessed
Weight: 3 Stones
Strength Requirement 10
The Lowest This Will Go
74,999,999 Gold
or
$82.50
Vendor: ** Leet Rares ** Shop: ** Val Hammers** (X:1044, Y:508) >> Full Page
Item
Price
1 hr ago
Ruined Painting
Weight: 10 Stones
Artifact Rarity 12
69,000,000 Gold
or
$75.90
Vendor: Ruined Painting Shop: Stealables (X:1065, Y:507) >> Full Page
Item
Price
8 mins ago
Clainin`s Spellbook
Blessed
Engraved: Who Is This ?
Faction Item
Mana Regeneration 3
Luck 80
Defense Chance Increase 5%
Lower Mana Cost 12%
Lower Reagent Cost 20%
Energy Resist 2%
64 Spells
68,000,000 Gold
or
$74.80
Vendor: New Good Prise Shop: Div From Df (X:1048, Y:506) >> Full Page
Item
Price
3 mins ago
Servant Of Tal`keesh
Blessed
Weight: 3 Stones
Strength Requirement 10
65,000,000 Gold
or
$71.50
Vendor: High End Rares Shop: Restocked 8/22 (X:1062, Y:481) >> Full Page
Item
Price
2 hrs ago
Draconi`s Wrath
Weight: 6 Stones
Fire Eater 20%
Hit Fireball 60%
Hit Chance Increase 15%
Damage Increase 50%
Use Best Weapon Skill
Physical Damage 100%
Weapon Damage 11 - 13
Weapon Speed 2%5s
Strength Requirement 25
One-handed Weapon
Skill Required: Swordsmanship
Durability 255 / 255
65,000,000 Gold
or
$71.50
Vendor: Tokens Shop: Shop Name: (X:1038, Y:475) >> Full Page
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